sound designer / composer / audio engineer
The versatile audio oriented game-dev you've been looking for...
Featured Work:
Automate, strategise and thrive in extracting gold from an alien planet. The first of its kind, automation, tower defense roguelike hybrid.
You have been tasked to extract gold from an alien planet. Extract resources, refine them and defend your base!
The first of its kind, an automation roguelike.
Need a quick peek?
>10s
Linear Media #1
Unreal Engine
UE & Wwise Integration
Linear Media #2
OST
Foley
Linear Media #3
Unity
Unity & Wwise Integration
Linear Media #1
Unreal Engine
UE & Wwise Integration
Linear Media #2
OST
Foley
Linear Media #3
Unity
Unity & Wwise Integration
Soundcloud
Marb7e
Pronounced "Marb-seven-e" or "Marble" for close friends ;)
Greetings traveller ! My name is Patrick-Raul Babinsky a.k.a Marb7e.
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I am glad you stumbled upon me! If you're looking for the "audio guy" I am happy to tell you that you've found him. With great pride I say that I'm stretching on the entire audio pipeline to be as versatile as possible, by that I mean from creating it in my mind , then on paper under the shape of drafts or music notes to transposing it into my DAW where it gets edited, modified, cleaned up, mixed and mastered until it finally gets implemented through middleware or straight into the preferred engine. I take great pride in any of my work and no matter what type of project I'm working on, I am always providing top quality. Even though I am still "new in the game" my ambition is unmatched and I strive to become my best self at any time.
I am open to working on anything and I look forward of being a part of your team :)
Software wise my skills include:
VSTs: Vienna Symphonic Library
DAWs: Reaper, FL Studio, Nuendo
Programming Languages: C++ , C# , Juce
Game engines: Unreal Engine (4 and 5), Unity
Middleware: Wwise, FMOD
Not audio related but helpful: Autodesk Maya, Adobe Photoshop and Premiere Pro
Musical skills: Music Theory, Piano and Guitar