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sound designer / composer / audio engineer

The versatile audio oriented game-dev you've been looking for...

Featured Work:

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Automate, strategise and thrive in extracting gold from an alien planet. The first of its kind, automation, tower defense roguelike hybrid.
You have been tasked to extract gold from an alien planet. Extract resources, refine them and defend your base!


The first of its kind, an automation roguelike.
 

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Need a quick peek?

>10s

Linear Media #1

Unreal Engine

UE & Wwise Integration

Linear Media #2

OST

Foley

Linear Media #3

Unity

Unity & Wwise Integration

Linear Media #1

Unreal Engine

UE & Wwise Integration

Linear Media #2

OST

Foley

Linear Media #3

Unity

Unity & Wwise Integration

Soundcloud

Marb7e

Pronounced "Marb-seven-e" or "Marble" for close friends ;)

Greetings traveller ! My name is Patrick-Raul Babinsky a.k.a Marb7e.

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I am glad you stumbled upon me! If you're looking for the "audio guy" I am happy to tell you that you've found him. With great pride I say that I'm stretching on the entire audio pipeline to be as versatile as possible, by that I mean from creating it in my mind , then on paper under the shape of drafts or music notes to transposing it into my DAW where it gets edited, modified, cleaned up, mixed and mastered until it finally gets implemented through middleware or straight into the preferred engine. I take great pride in any of my work and no matter what type of project I'm working on, I am always providing top quality. Even though I am still "new in the game" my ambition is unmatched and I strive to become my best self at any time.

 

I am open to working on anything and I look forward of being a part of your team :)

 

Software wise my skills include:

VSTs: Vienna Symphonic Library

DAWs: Reaper, FL Studio, Nuendo

Programming Languages: C++ , C# , Juce

Game engines: Unreal Engine (4 and 5), Unity

Middleware: Wwise, FMOD

Not audio related but helpful: Autodesk Maya, Adobe Photoshop and Premiere Pro

Musical skills: Music Theory, Piano and Guitar

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