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Technical Audio Designer

The versatile audio oriented game-dev you've been looking for...

GDWC Game Development World Championship Finalist Award
Rookies Participant entry

Audio Implementation | Sound Design | Music Composition | Spatialization
Foley | Dialogue Recording | Field Recording | Programming

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Demo reel:

Check out the projects page to get a more in-depth look at my work.

Click to open!

CV:

VSTs: Vienna Symphonic Library, FabFilter, Serum, Synplant...​​

DAWs: Reaper, FL Studio, Nuendo​

Spatialisation: Dolby Atmos, Ambisonics, 5.1, Binaural​​

Programming Languages & Frameworks: C++ , C# , JUCE, PureData​​

Game engines: Unreal Engine, Unity​, Renpy

​Middleware: Wwise, FMOD​​

Not audio related: Maya, Photoshop, Houdini and Premiere Pro​​

Musical skills: Music Theory, Piano and Guitar

Employers and/or affiliations

DAE Research
Howest College
LANd Beyond Lan party for college students
DAE, Digital Arts & Entertainment University
Red Bull
BSL Belgian Student League eSports
Flanders Game Hub
Fluvia Brandweer
Howest eSports
Unwrap Entertainment Festival
ELASTIC Sea indie game developer

Currently working on: 

Blue Balance Project

NPC's powered by AI, narrative and conversation driven gameplay tied together
with scientific research to promote sustainability on the Belgian Coast

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