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Projects

Here is a catalogue of my projects in a more detailed manner. Each project has a video attached and a small description. On the left of this text, me jamming on my pink guitar.

Highlighted works

These projects are all personal works from my college days for now, but since I started attenuate.eu most of my works can be found there, as to not double post here and there

Check it out! Attenuate

Rogoto

Sound Design / Unity / C# / Implementation / Documentation

Dec 2 2023

The first of its kind, an automation roguelike.

Created Sound Effects and Ambience for Rogoto and implemented it in Unity while providing valuable documentation at all times for the team members.

 

Available on itch.io:  https://wardergrip.itch.io/rogoto

Awarded with the Hobby Award Finalists at the GDWC

LANd Beyond 1st edition
3rd Biggest LAN in Belgium!

Organisation: Head of Promotion, Head of Tournaments
Head of Games, Head of Decoration, Treasury, Presentation

Dec 7 2024

The LANd Beyond, the spiritual predecessor of The Promised Lan, is an annual event for the DAE students organized by DAE students and alumni. closely together with HOWEST we are now organizing a LAN Party that is directly competing on a national level with a number of 300 attendees!
Myself, due to the small size of our team, mostly had to fill in other roles but also undertake multiple major ones which I have listed above. It was a team effort for almost a year but all the work has paid off and I have acquired crucial skills when it comes to organization, communication, planning and marketing.

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Check our Instragram post.

Blue Balance

Metasounds / AI / Foley / UE5 / Sound Design / Reaper

Dec 20 2024

A very short demo of a couple of sound effects made in Wwise for Orogen, a fictional game, showcasing how different RTPCs affect the sounds.

Orogen

Wwise / Sound Design / Reaper

May 3 2023

A very short demo of a couple of sound effects made in Wwise for Orogen, a fictional game, showcasing how different RTPCs affect the sounds.

Chaotic Arts & Entertainment

Unreal Engine 5 / Sound Design / Game Design / Prototyping / Production / Metasounds / Administration

Jun 13 2024

A game about making games! I was in charge of Audio Implementation and Sound Design most of the time but given the scale of the project I had to touch upon other areas of the group which gave me more of a lead/administrative role over a team of five.

Available on itch.io: https://toothles2004.itch.io/group24-cae

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Official participant at the Rookies Awards.

Sifu

Linear Media / Foley / Sound Design / Recording / Reaper

Jan 7 2024

A redesigned video taken from the famous fighting game Sifu, with every hit and vocalization made my me. Yes even the female ones.

John Lemon

Reaper / Unity / Sound Design / C#

Dec 11 2022

My second year first semester Unity3D exam assignment. Worked on this in parallel with my UnrealEngine5 project. They kind of contrast each other one by being more serious and this one which I've tried to give a more cartoon vibe to.

Wwise Dynamic Music

Wwise / Music / Reaper

Jun 20 2024

A showcase of the Wwise Interactive Music Hierarchy by creating a fictional game with multiple levels and parameters that affect how the music is playing. First step being music reorchestration in Reaper, creating loops or segments, splitting the stems, for a more easy and logical implementation in Wwise. Then the actual implementation where we dabble into the techincalities of Wwise, with it's containers and stingers and such.

rookies
Hobby award finalist Laurel, Rogoto
LANd_flyer_printing.png
Pedro_Logosmol@0.25x.png

Other works

Gnomecore

Reaper / OST / Music 

Feb 16 2023

Gnomecore is the name of our unique theme that is played throughout the entire game. The Youtube version consists of the entire track unlike the game version which is vertically layered so that it can be played dynamically according to the game environment. 

This track was made in 4 hours during a game-jam.

Deforestation

Linear Media / Reaper / OST / Music / Sound Design

Feb 28 2022

Animation made by the 3rd year VFX of DAE. Composition, sound design and arrangement made by me.

Richter

Linear Media / Reaper / Sound Design 

Apr 25 2022

A small project I made with a short deadline focused on the environmental destruction.

Roots

Linear Media / Reaper / Foley / Sound Design / Field Recording

Jun 17 2022

My first year exam at DAE for Sound Design. All work is foley or field recorded by me.

Blockworks [Alpha footage]

Sound Design / VR

Jun 20 2024

Some footage for the game Blockworks you can find on Steam. A game about building various creations with blocks.

Nightshift

Reaper / OST / Music

May 20 2022

A more animation based project, approached in a more comical style.

Transient Activated Sample Player - TASP

Hardware / Arduino / PureData

Jun 11 2024

A very simple, more hands-on project of turning a piezoelectric microphone into a sample player that triggers when it detects transients, successfully turning any surface into a soundboard.

Procedural Bridge Tool

Houdini / Procedural Assets

May 30 2024

Houdini-made tool that creates game-ready models of bridges with a lot of options to chose from.

Cataclysm

Linear Media / Sound Design / Reaper

Apr 11 2024

My entry to the Mattia Cellotto sound design competition, a short video that served as the trailer for his new sound library.

Fictive Church

Reaper / Unreal Engine 5 / Blueprints

Nov 7 2022

My second year first semester Unreal Engine 5 exam assignment. First time I worked in a 3D space, making blueprints and sound systems for the entire level from scratch.

CHIMPANTZEES

Reaper / Unreal Engine 5 / Blueprints

Feb 15 2025

A fast paced 1v1 tug of war game about being the last surviving swagged out chimp alive. Done in 2 days for Unwrap 24 GameJAM.

One of my favorites, I am not going to lie.

Fire Escape

Reaper / OST / Music

Jan 7 2024

A very short song loop I made for an educational game that shows elementary students what to do in case of fire.

ADR - Gym

Sound Design / ADR / Reaper / Muscles

Dec 2 2023

An ADR for a tutorial for doing a bench-press at the gym.

Unreleased Mushroom Mod

Non-Linear Media / Reaper / Sound Design / OST / Music

May 11 2023

Worked on a Minecraft mod that never got released. Focused on creating cute critters, new creepers, sparkly atmospheres and even a new rendition of Sweden from C418.

Wwise UE5 ActionRPG 

Wwise / Unreal Engine 5 / Blueprints

Jun 7 2023

Wwise project in two different engines and making it work simultaneously. For the Unity version check the right panel next to this one.

Wwise Unity ActionRPG

Wwise / Unity / C#

Jun 7 2023

Wwise project in two different engines and making it work simultaneously. For the Unreal version check the leftpanel next to this one.

Flanders Game Hub - Intro

Linera Media / Sound Design

May 3 2023

Sound designed the intro for the Flanders Game Hub.

Flanders Game Hub - Logo

Linear Media / Sound Design

May 3 2023

Sound designed the logo for the Flanders Game Hub.

Pandegnomium

Reaper / OST / Music

Feb 16 2023

​Pandegnomium is the Main Menu theme in GvsG. The Youtube version of Pandegnomium contains the entire song unlike the one in the game which consist of a shorter loop. 

This track was made in 2 hours during a game-jam.

Off-Planet Mining Company

Maya / Unreal Engine 5 / Photoshop / C++ / Niagara / Blueprints

Jan 14 2024

An environment made in Unreal Engine 5 from scratch including models, lighting, set dressing, prop bashing... The point being the creation of a short and linear game-ready level that is consistent design wise and incorporates smart object placement to guide the player through the level through subtle visual cues.

Clumsy Cultist

Unreal Engine 5 / Game Design 

Jun 8 2023

A small project in which a game was created from scratch based on a couple of limitations and based on player feedback, adjusting the game mechanics to provide an enjoyable experience.

Boatse

Unreal Engine 5 / Game Design / C++

Jan 10 2024

A small game made to prove C++ proficiency in Unreal Engine 5 and understanding of game design principles while being restricted by keywords for thematic and core gameplay mechanics. 

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